---
slug: /pulse/onboarding
title: Access and setup
source: pulse
---

# Access and setup

## Day one

- [PlasticSCM](https://www.plasticscm.com/) org access for project repos
- [GitHub](https://github.com/ignition-is-go) org access for code repos
- PulseRemoteDesktop (custom [RustDesk](https://rustdesk.com) client) for accessing Pulse VMs
- Lucid domain email (@lucid.rocks) for account integrations
  - [Slack](https://slack.com)
  - [Discord](https://discord.com)
  - [Dropbox](https://www.dropbox.com)
  - [Miro](https://miro.com)

## Technical Director

Production systems, deployment planning, and coordination across tools.

- [Platform overview](/pulse/index) for product responsibilities.
- [Pulse Cluster](/pulse-cluster/overview) for render-fleet state, recipes, and lifecycle operations.
- [Pulse Deploy](/pulse-deploy/overview) for infrastructure provisioning and configuration.
- [Levi](/levi/readme) for tracking repository work and dependencies.

## Unreal Engine Developer / Technical Artist

Plugin features, integration tests, lookdev, and content-system development.

- [Pulse Unreal](/pulse-unreal/readme) for the plugin suite and content systems.
- [RshipExec](/pulse-unreal/plugins/rshipexec/readme) for connecting Unreal Engine to Rocketship.
- [Pipe](/pulse-pipe/docs/24-user-guide) for asset publishing and the Unreal connector.

## TouchDesigner Developer / Artist

Media playback and lighting control via TouchDesigner.

- [Rship TouchDesigner](/rship-touchdesigner/readme) for exposing TouchDesigner and Notch controls to Rocketship.
- [Rocketship core terms](/rship/core-concepts/terms) for targets, actions, and emitters.
- [Rocketship SDKs](/rocketship-sdks/overview) when developing custom applications or executors.

## Rship Programmer / Developer

Scene logic, show programming, and application or framework development.

- [Rocketship](/rship/get-started/introduction) for reactive control and executor connections.
- [Rocketship SDKs](/rocketship-sdks/overview) for language and host-application SDKs.
- [Myko](/myko/readme) and [Hyphae](/hyphae/hyphae/readme) when changing event-sourcing or reactive dataflow code.
- [Phosphor](/phosphor/readme) for rendering Rocketship media scenes.

## AI Developer

Camera and vision workflows, music analysis, and model development.

- [Optik](/optik/readme) for camera calibration, tracking, and video inference.
- [Tactus](/tactus/readme) for music analysis and publishing results as Rocketship event tracks.
- [Rocketship SDKs](/rocketship-sdks/overview) when connecting analysis results to control applications.

## Asset Artist / Pipeline Developer

Asset publishing across Houdini, Substance Painter, and Unreal Engine.

- [Pipe](/pulse-pipe/docs/24-user-guide) for versioned publishes, bundles, and provenance.
- [Pulse Unreal](/pulse-unreal/readme) when working with the Unreal plugin suite.

## Infrastructure Engineer / Operator

Infrastructure provisioning, configuration, and fleet operations.

- [Pulse Deploy automation](/pulse-deploy/automation) for provisioning and control-plane responsibilities.
- [Pulse Cluster](/pulse-cluster/overview) for operating the render fleet.
- [Pulse Deploy operations](/pulse-deploy/operations) for infrastructure convergence, diagnostics, and repair.
- [Reference deployment](/pulse-deploy/reference-deployment) for the documented infrastructure layout.

## Agent Developer / Operator

Remote agent sessions, task tracking, and coordination.

- [Pulse Agents](/pulse-agents/overview) for launching and managing durable remote sessions.
- [Marshal](/marshal/readme) for live agent presence and messaging.
- [Levi](/levi/readme) for repository tasks and dependencies.
- [Myko MCP](/myko-mcp/overview) for discovering and accessing application capabilities through MCP.

For source-code work in any role, use [Pulse CLI workspaces](/pulse-cli/workspaces) and the [repository directory](/pulse/repository-directory).